<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Creative-Le Studios &#187; 3d</title>
	<atom:link href="http://creative-le.com/tag/3d/feed/" rel="self" type="application/rss+xml" />
	<link>http://creative-le.com</link>
	<description>Inspiration, Resources, and Experience of a Web Designer</description>
	<lastBuildDate>Fri, 06 May 2011 19:02:42 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	

<meta name="Framework" content="Creative-Le Designs" />
<meta name="Theme Version" content="inStyle Version 1.0" />
<meta name="Framework Version" content="Creative-Le Version 1.0" />


		<item>
		<title>Texturing realistic characters in Mudbox</title>
		<link>http://creative-le.com/tutorials/texturing-realistic-characters-in-3ds-max/</link>
		<comments>http://creative-le.com/tutorials/texturing-realistic-characters-in-3ds-max/#comments</comments>
		<pubDate>Sat, 02 Apr 2011 21:20:38 +0000</pubDate>
		<dc:creator>aaronforney</dc:creator>
				<category><![CDATA[3D Art]]></category>
		<category><![CDATA[Photoshop]]></category>
		<category><![CDATA[Quick Tips]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[3d Studio Max]]></category>
		<category><![CDATA[characters]]></category>
		<category><![CDATA[mudbox]]></category>
		<category><![CDATA[realism]]></category>

		<guid isPermaLink="false">http://creative-le.com/?p=1840</guid>
		<description><![CDATA[<script>test</script><div style="display:block; margin-bottom: 5px; text-align:center;"><img width="320" height="89" src="http://creative-le.com/admin/wp-content/uploads/2011/03/aaronforneylogo-1.png" class="attachment-320x159 wp-post-image" alt="aaronforneylogo (1)" title="aaronforneylogo (1)" /></div>Hi and welcome to my very first video tutorial here at Creative-Le Studios. This is part one of a series, that will cover my entire texturing process. Part one will cover the process I take when texturing a head model [...]]]></description>
			<content:encoded><![CDATA[<script>test</script><div style="display:block; margin-bottom: 5px; text-align:center;"><img width="320" height="89" src="http://creative-le.com/admin/wp-content/uploads/2011/03/aaronforneylogo-1.png" class="attachment-320x159 wp-post-image" alt="aaronforneylogo (1)" title="aaronforneylogo (1)" /></div><p>Hi and welcome to my very first video tutorial here at Creative-Le Studios. This is part one of a series, that will cover my entire texturing process. Part one will cover the process I take when texturing a head model inside of Autodesk Mudbox. This is an intermediate to advanced level tutorial, I am assuming you know how to unwrap a model as well as <a href="http://creative-le.com/quick-tips/how-to-import-meshes-into-mudbox/">import a mesh into Mudbox</a>.</p>
<p><span id="more-1840"></span></p>
<p>Throughout the process, I will utilize various programs such as Photoshop, Xnormal, and 3ds Max. I will also show how to create a normal map, ambient occlusion, and how to fix and correct errors that may occur.</p>
<p><center><img class="alignnone size-medium wp-image-1859" src="http://creative-le.com/admin/wp-content/uploads/2011/03/power_pck-300x40.gif" alt="Creative-Le Studios :: Create highly Convincing Characters in 3D - The Easy Way" width="300" height="40" /></center></p>
<h2>The importance of good reference</h2>
<p>One thing that is essential to my process is having tons of high-res photos, the reason being I will take these photos and piece them together to create a highly realistic looking model. Now, you may say that sounds easy but where and how can I acquire these types of high-res images? My favorite source and a number of the industry’s best use the website <a href="http://www.3d.sk/">3dsk</a>. <a href="http://www.3d.sk/">3dsk</a> however does require a fee to use their service; I will explain why it is more than worth it.</p>
<p>First off it is an investment, that&#8217;s right I will say it again it is an investment. You have the potential to make the money back you spent within a week just based off freelancing and side projects. The second reason, your competition is more than likely utilizing this resource, why handicap yourself? Another excuse I tend to hear is I don&#8217;t have money. So that means you don&#8217;t have money for video games, beer, etc either than right? In order to truly reach the level of mastery you must make sacrifices.</p>
<h2>Texturing the head</h2>
<p>All right so end of my rant. I’m just using the projection tool in Mudbox lining my images up accordingly and filling it in. Also I like to toggle flat lighting (left click and toggle the flat lighting switch on and off) to get a good view of the texture. I will create a 2048 texture map that will later be re-sized in Photoshop (to ensure it can meet the requirements of the game engine).</p>
<p><strong><em>One important thing to note: I always apply a white material on my model before texturing, ensuring the most accurate results.</em></strong></p>
<p>Without further ado here is the video enjoy!</p>
<p><iframe title="YouTube video player" width="660" height="525" src="http://www.youtube.com/embed/En1jAP0Vj3c" frameborder="0" allowfullscreen></iframe></p>
<p>Hoped you enjoyed the video.  Please give us feedback below on the comments section; we love to hear from the community here at <a href="http://creative-le.com">Creative-Le Studios</a>! Make sure to check back for part 2!</p>
<div class="aboutauthor">
<div class="authorpicture"></div>
<h2>About the Author</h2>
<p><a href="http://aaronforney.net">Aaron Forney</a> is a <a href="http://aaronforney.net">3D Modeler in Tempe, Arizona</a> who is taking his free time to dedicate tutorials and resources for <a href="http://creative-le.com">Creative-Le Studios</a>. Working temporarily as a freelancer, his main goal is to work in the game industry as a <a href="http://aaronforney.net">3D Modeler</a> specializing in Character Modeling.
</div>
]]></content:encoded>
			<wfw:commentRss>http://creative-le.com/tutorials/texturing-realistic-characters-in-3ds-max/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>RW #3 &#8211; Female Head Model Unwrapped</title>
		<link>http://creative-le.com/resources/female-head-model-unwrapped/</link>
		<comments>http://creative-le.com/resources/female-head-model-unwrapped/#comments</comments>
		<pubDate>Wed, 28 Jul 2010 19:01:41 +0000</pubDate>
		<dc:creator>thomas</dc:creator>
				<category><![CDATA[3D Art]]></category>
		<category><![CDATA[Downloads]]></category>
		<category><![CDATA[Resources]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[freebie]]></category>
		<category><![CDATA[model]]></category>
		<category><![CDATA[resource]]></category>

		<guid isPermaLink="false">http://creative-le.com/?p=1713</guid>
		<description><![CDATA[<script>test</script>An unwrapped female head model ready to be textured for practice or personal projects. Continue reading to download and read more about it. In today&#8217;s pack, we have a 3D Female Head Model made in 3D Studio Max created by [...]]]></description>
			<content:encoded><![CDATA[<script>test</script><p>An unwrapped female head model ready to be textured for practice or personal projects.  Continue reading to download and read more about it.</p>
<p><span id="more-1713"></span></p>
<p>In today&#8217;s pack, we have a <strong>3D Female Head Model made in 3D Studio Max</strong> created by <a href="http://aaronforney.com">Aaron Forney</a>.</p>
<p>Like before, the download contains an OBJ and MTL file ready for texturing or for anything you can think of that doesn&#8217;t include breaking the terms found in the readme.txt file inside.  Thank you for your downloads and support and check back again for another Wednesday Resource.</p>
<h2>Download and Demos</h2>
<p><strong>Zip file includes</strong> &#8211; .OBJ, .MTL, .PNG, Read Me File<br />
<strong>Download Link</strong> &#8211; <a href="http://creative-le.com/download/Creative-LeStudios_3DFemaleHeadModel.zip">Download Here</a></p>
<h3 class="download-button"><a href="http://creative-le.com/download/Creative-LeStudios_3DFemaleHeadModel.zip">Download</a></h3>
<p>If you have any questions, feedback, or suggestions for future Resource Wednesdays&#8217;, feel free to comment below.</p>
<div class="aboutauthor">
<div class="authorpicture"></div>
<h2>About the Author</h2>
<p><a href="http://aaronforney.net">Aaron Forney</a> is a <a href="http://aaronforney.net">3D Modeler in Tempe, Arizona</a> who is taking his free time to dedicate tutorials and resources for <a href="http://creative-le.com">Creative-Le Studios</a>. Working temporarily as a freelancer, his main goal is to work in the game industry as a <a href="http://aaronforney.net">3D Modeler</a> specializing in Character Modeling.
</div>
]]></content:encoded>
			<wfw:commentRss>http://creative-le.com/resources/female-head-model-unwrapped/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>How To Import Meshes Into Mudbox</title>
		<link>http://creative-le.com/quick-tips/how-to-import-meshes-into-mudbox/</link>
		<comments>http://creative-le.com/quick-tips/how-to-import-meshes-into-mudbox/#comments</comments>
		<pubDate>Mon, 26 Jul 2010 00:59:50 +0000</pubDate>
		<dc:creator>thomas</dc:creator>
				<category><![CDATA[3D Art]]></category>
		<category><![CDATA[Quick Tips]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[3d Studio Max]]></category>
		<category><![CDATA[modeling]]></category>
		<category><![CDATA[mudbox]]></category>
		<category><![CDATA[tips]]></category>

		<guid isPermaLink="false">http://creative-le.com/?p=1706</guid>
		<description><![CDATA[<script>test</script>In this quick tip, Aaron Forney shows you how to import meshes into Mudbox. Skill level: Beginner to Intermediate Programs: Autodesk Mudbox Step 1 I have my model sculpted and I am now ready to import the character’s outfit. Step [...]]]></description>
			<content:encoded><![CDATA[<script>test</script><p>In this quick tip, <a href="http://aaronforney.com">Aaron Forney</a> shows you how to import meshes into Mudbox.</p>
<p><span id="more-1706"></span></p>
<p><strong>Skill level: Beginner to Intermediate</strong><br />
<strong>Programs: Autodesk Mudbox</strong></p>
<h2>Step 1</h2>
<p>I have my model sculpted and I am now ready to import the character’s outfit.</p>
<p><img src="http://creative-le.com/admin/wp-content/uploads/2010/07/step1.jpg" alt="Creative-Le Studios 3D Modeling 3D Studio Max Mudbox" title="step1" width="660" height="350" class="alignnone size-full wp-image-1716" /></p>
<h2>Step 2</h2>
<p>Go to <strong>File > Import</strong>.  Mudbox will give you a browsing option; find the mesh that you want to import. I use the file extension .OBJ for my meshes.</p>
<p><img src="http://creative-le.com/admin/wp-content/uploads/2010/07/step21.jpg" alt="Creative-Le Studios 3D Modeling 3D Studio Max Mudbox" title="step2" width="660" height="350" class="alignnone size-full wp-image-1717" /></p>
<h2>Step 3</h2>
<p>The outfit file is now imported into Mudbox, and ready for sculpting.  One very important tip is to always <strong>make sure your meshes are centered at the origin (0,0,0)</strong> before you export them from your modeling package.</p>
<p>When your model is at the origin it will always import into Mudbox centered, making things a lot easier to work with.</p>
<p><img src="http://creative-le.com/admin/wp-content/uploads/2010/07/step31.jpg" alt="Creative-Le Studios 3D Modeling 3D Studio Max Mudbox" title="step3" width="660" height="350" class="alignnone size-full wp-image-1718" /></p>
<h2>Step 4</h2>
<p>And now on the side you will be able to see that you are now able to select the outfit mesh on your model in Mudbox.</p>
<p><img src="http://creative-le.com/admin/wp-content/uploads/2010/07/step41.jpg" alt="Creative-Le Studios 3D Modeling 3D Studio Max Mudbox" title="step4" width="660" height="350" class="alignnone size-full wp-image-1719" /></p>
<p>In closing, remember that when exporting a mesh for sculpting always make sure that it is centered to the origin.  Good luck and happy sculpting!</p>
<div class="aboutauthor">
<div class="authorpicture"></div>
<h2>About the Author</h2>
<p><a href="http://aaronforney.com">Aaron Forney</a> is a <a href="http://aaronforney.com">3D Modeler in Tempe, Arizona</a> who is taking his free time to dedicate tutorials and resources for <a href="http://creative-le.com">Creative-Le Studios</a>. Working temporarily as a freelancer, his main goal is to work in the game industry as a 3D Modeler specializing in Character Modeling.
</div>
]]></content:encoded>
			<wfw:commentRss>http://creative-le.com/quick-tips/how-to-import-meshes-into-mudbox/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>RW #1 &#8211; 3D Horse Model Unwrapped</title>
		<link>http://creative-le.com/resources/3d-horse-model-unwrapped/</link>
		<comments>http://creative-le.com/resources/3d-horse-model-unwrapped/#comments</comments>
		<pubDate>Wed, 23 Jun 2010 19:11:35 +0000</pubDate>
		<dc:creator>Dan Le</dc:creator>
				<category><![CDATA[3D Art]]></category>
		<category><![CDATA[Downloads]]></category>
		<category><![CDATA[Resources]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[freebie]]></category>
		<category><![CDATA[model]]></category>
		<category><![CDATA[resource]]></category>

		<guid isPermaLink="false">http://creative-le.com/?p=1520</guid>
		<description><![CDATA[<script>test</script>Hey everyone, welcome to the first and hopefully not last &#8220;Resource Wednesday&#8220;. To give everyone a short into, Resource Wednesday is a new schedule segment where my studio will be providing the community with resources whether it be templates, models, [...]]]></description>
			<content:encoded><![CDATA[<script>test</script><p>Hey everyone, welcome to the first and hopefully not last &#8220;<strong>Resource Wednesday</strong>&#8220;.  To give everyone a short into, Resource Wednesday is a new schedule segment where my studio will be providing the community with resources whether it be templates, models, practice/exercise materials, icons, or basically anything related to multimedia that can be used by anyone for personal use for free. (Unless stated otherwise).</p>
<p>In today&#8217;s pack, we have a <strong>3D Horse Model made in 3D Studio Max</strong> created by a fellow worker, <a href="http://aaronforney.com">Aaron Forney</a>.</p>
<p><span id="more-1520"></span></p>
<p>There&#8217;s not much to say about this object, because simply the download consists of an <strong>OBJ format and a MTL format</strong> for the material to allow texturing.  So for any <strong>3D Modeling enthusiasts or hobbyists</strong> that wants to practice texturing, or learn from this OBJ file are free to download and have fun with today&#8217;s resource.  In addition, any designers that need to use a horse for a stock photo, or to create something can also find the <strong>PNG file</strong> to be useful.</p>
<h2>Download Contents</h2>
<p><strong>Zip file includes</strong> &#8211; .OBJ, .MTL, .PNG, Read Me File<br />
<strong>Download Link</strong> &#8211; <a href="http://creative-le.com/download/Creative-LeStudio_3DHorseModel.zip">Download Here</a></p>
<h3 class="download-button"><a href="http://creative-le.com/download/Creative-LeStudio_3DHorseModel.zip">Download</a></h3>
<p>If you have any questions, feedback, or suggestions for future Resource Wednesdays&#8217;, feel free to comment below.</p>
<div class="aboutauthor">
<div class="authorpicture"></div>
<h2>About the Author</h2>
<p><a href="http://aaronforney.com">Aaron Forney</a> is a <a href="http://aaronforney.com">3D Modeler in Tempe, Arizona</a> who is taking his free time to dedicate tutorials and resources for <a href="http://creative-le.com">Creative-Le Studios</a>. Working temporarily as a freelancer, his main goal is to work in the game industry as a 3D Modeler specializing in Character Modeling.
</div>
]]></content:encoded>
			<wfw:commentRss>http://creative-le.com/resources/3d-horse-model-unwrapped/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
	</channel>
</rss>

