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	<title>Creative-Le Studios &#187; 3D Art</title>
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	<link>http://creative-le.com</link>
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		<title>RW #3 &#8211; Female Head Model Unwrapped</title>
		<link>http://creative-le.com/resources/female-head-model-unwrapped/</link>
		<comments>http://creative-le.com/resources/female-head-model-unwrapped/#comments</comments>
		<pubDate>Wed, 28 Jul 2010 19:01:41 +0000</pubDate>
		<dc:creator>thomas</dc:creator>
				<category><![CDATA[3D Art]]></category>
		<category><![CDATA[Downloads]]></category>
		<category><![CDATA[Resources]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[freebie]]></category>
		<category><![CDATA[model]]></category>
		<category><![CDATA[resource]]></category>

		<guid isPermaLink="false">http://creative-le.com/?p=1713</guid>
		<description><![CDATA[An unwrapped female head model ready to be textured for practice or personal projects.  Continue reading to download and read more about it.

In today&#8217;s pack, we have a 3D Female Head Model made in 3D Studio Max created by Aaron Forney.
Like before, the download contains an OBJ and MTL file ready for texturing or [...]]]></description>
			<content:encoded><![CDATA[<p>An unwrapped female head model ready to be textured for practice or personal projects.  Continue reading to download and read more about it.</p>
<p><span id="more-1713"></span></p>
<p>In today&#8217;s pack, we have a <strong>3D Female Head Model made in 3D Studio Max</strong> created by <a href="http://aaronforney.com">Aaron Forney</a>.</p>
<p>Like before, the download contains an OBJ and MTL file ready for texturing or for anything you can think of that doesn&#8217;t include breaking the terms found in the readme.txt file inside.  Thank you for your downloads and support and check back again for another Wednesday Resource.</p>
<h2>Download Contents</h2>
<p><strong>Zip file includes</strong> &#8211; .OBJ, .MTL, .PNG, Read Me File<br />
<strong>Download Link</strong> &#8211; <a href="http://creative-le.com/download/Creative-LeStudios_3DFemaleHeadModel.zip">Download Here</a></p>
<p>If you have any questions, feedback, or suggestions for future Resource Wednesdays&#8217;, feel free to comment below.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>How To Import Meshes Into Mudbox</title>
		<link>http://creative-le.com/quick-tips/how-to-import-meshes-into-mudbox/</link>
		<comments>http://creative-le.com/quick-tips/how-to-import-meshes-into-mudbox/#comments</comments>
		<pubDate>Mon, 26 Jul 2010 00:59:50 +0000</pubDate>
		<dc:creator>thomas</dc:creator>
				<category><![CDATA[3D Art]]></category>
		<category><![CDATA[Quick Tips]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[3d Studio Max]]></category>
		<category><![CDATA[modeling]]></category>
		<category><![CDATA[mudbox]]></category>
		<category><![CDATA[tips]]></category>

		<guid isPermaLink="false">http://creative-le.com/?p=1706</guid>
		<description><![CDATA[In this quick tip, Aaron Forney shows you how to import meshes into Mudbox.

Skill level: Beginner to Intermediate
Programs: Autodesk Mudbox
Step 1
I have my model sculpted and I am now ready to import the character’s outfit.

Step 2
Go to File > Import.  Mudbox will give you a browsing option; find the mesh that you want to [...]]]></description>
			<content:encoded><![CDATA[<p>In this quick tip, <a href="http://aaronforney.com">Aaron Forney</a> shows you how to import meshes into Mudbox.</p>
<p><span id="more-1706"></span></p>
<p><strong>Skill level: Beginner to Intermediate</strong><br />
<strong>Programs: Autodesk Mudbox</strong></p>
<h2>Step 1</h2>
<p>I have my model sculpted and I am now ready to import the character’s outfit.</p>
<p><img src="http://creative-le.com/admin/wp-content/uploads/2010/07/step1.jpg" alt="Creative-Le Studios 3D Modeling 3D Studio Max Mudbox" title="step1" width="660" height="350" class="alignnone size-full wp-image-1716" /></p>
<h2>Step 2</h2>
<p>Go to <strong>File > Import</strong>.  Mudbox will give you a browsing option; find the mesh that you want to import. I use the file extension .OBJ for my meshes.</p>
<p><img src="http://creative-le.com/admin/wp-content/uploads/2010/07/step21.jpg" alt="Creative-Le Studios 3D Modeling 3D Studio Max Mudbox" title="step2" width="660" height="350" class="alignnone size-full wp-image-1717" /></p>
<h2>Step 3</h2>
<p>The outfit file is now imported into Mudbox, and ready for sculpting.  One very important tip is to always <strong>make sure your meshes are centered at the origin (0,0,0)</strong> before you export them from your modeling package.</p>
<p>When your model is at the origin it will always import into Mudbox centered, making things a lot easier to work with.</p>
<p><img src="http://creative-le.com/admin/wp-content/uploads/2010/07/step31.jpg" alt="Creative-Le Studios 3D Modeling 3D Studio Max Mudbox" title="step3" width="660" height="350" class="alignnone size-full wp-image-1718" /></p>
<h2>Step 4</h2>
<p>And now on the side you will be able to see that you are now able to select the outfit mesh on your model in Mudbox.</p>
<p><img src="http://creative-le.com/admin/wp-content/uploads/2010/07/step41.jpg" alt="Creative-Le Studios 3D Modeling 3D Studio Max Mudbox" title="step4" width="660" height="350" class="alignnone size-full wp-image-1719" /></p>
<p>In closing, remember that when exporting a mesh for sculpting always make sure that it is centered to the origin.  Good luck and happy sculpting!</p>
<h2>About the Author</h2>
<p><a href="http://aaronforney.com">Aaron Forney</a> is a <a href="http://aaronforney.com">3D Modeler in Tempe, Arizona</a> who is taking his free time to dedicate tutorials and resources for <a href="http://creative-le.com">Creative-Le Studios</a>. Working temporarily as a freelancer, his main goal is to work in the game industry as a 3D Modeler specializing in Character Modeling.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Preparing 3D Models for Sculpting</title>
		<link>http://creative-le.com/quick-tips/preparing-3d-models-for-sculpting/</link>
		<comments>http://creative-le.com/quick-tips/preparing-3d-models-for-sculpting/#comments</comments>
		<pubDate>Mon, 28 Jun 2010 23:34:55 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[3D Art]]></category>
		<category><![CDATA[Quick Tips]]></category>

		<guid isPermaLink="false">http://creative-le.com/?p=1527</guid>
		<description><![CDATA[So you have decided to step into the amazing world of digital sculpting?  Before you get your feet wet, here are some tips on how to prepare your models for sculpting. When preparing a model the most important thing is having good topology on your model. This means having edge loops that are consistent [...]]]></description>
			<content:encoded><![CDATA[<p>So you have decided to step into the amazing world of digital sculpting?  Before you get your feet wet, here are some tips on how to prepare your models for sculpting. When preparing a model the most important thing is <strong>having good topology on your model</strong>. This means having edge loops that are consistent and spaced out as evenly as possible.</p>
<p><span id="more-1527"></span></p>
<h2>Tip &#8211; Quad Model</h2>
<p>One thing to strive for is a <strong>fully or near fully quad</strong> (four sided polygons) model.</p>
<p><img class="aligncenter size-full wp-image-1533" title="topology" src="http://creative-le.com/admin/wp-content/uploads/2010/06/topology.jpg" alt="Creative-Le Studio 3D Scuplting" width="660" height="300" />Now before you scream at your computer that game engines accept triangles remember that this is only considering your sculpting programs.  Programs like <a href="http://pixelogic.com">Zbrush</a> and <a href="http://usa.autodesk.com/adsk/servlet/pc/index?id=13565063&amp;siteID=123112">Mudbox</a> work very well with models that are fairly quad.</p>
<h2>Bad Topology for Sculpting</h2>
<p>Below is an example of a model with bad topology for sculpting.</p>
<p><img class="aligncenter size-full wp-image-1536" title="badtopology" src="http://creative-le.com/admin/wp-content/uploads/2010/06/badtopology.jpg" alt="Bad Toplogy for 3D Scuplting - Creative-Le Studio" width="660" height="300" /></p>
<p><strong>Why is it bad?</strong></p>
<p>Model is way <strong>too dense</strong>, and edge loops are really tight.  Areas like the upper thigh, breast, and shoulder are prime examples. The area around the belly button is poorly built with geometry packed in there like a luggage bag.  As a result the sculpting program will multiply the existing geometry, meaning areas with geometry that is tight is likely to create areas that pinch.</p>
<h2>Good Topology</h2>
<p><img class="aligncenter size-full wp-image-1537" title="goodtopology" src="http://creative-le.com/admin/wp-content/uploads/2010/06/goodtopology.jpg" alt="3D Scuplting Good Topology - Creative-Le Studio" width="660" height="300" /></p>
<p>The first thing that pops out at me is that the topology on the model is evenly spaced. Another thing is that the model is fully quadded, creating the best way to get maximum results out of your sculpting program.</p>
<p>In closing the best way to figure out what works for you is too simply practice. So roll up those shirt sleeves, and get to work!</p>
<h2>About the Author</h2>
<p><strong>Aaron Forney</strong> is a <a href="http://aaronforney.com">3D Modeler in Arizona</a> who is taking his free time to dedicate tutorials and resources for <a href="http://creative-le.com">Creative-Le Studio</a>.  Working temporarily as a freelancer, his main goal is to work in the game industry as a 3D Modeler specializing in Character Modeling.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>RW #1 &#8211; 3D Horse Model Unwrapped</title>
		<link>http://creative-le.com/resources/3d-horse-model-unwrapped/</link>
		<comments>http://creative-le.com/resources/3d-horse-model-unwrapped/#comments</comments>
		<pubDate>Wed, 23 Jun 2010 19:11:35 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[3D Art]]></category>
		<category><![CDATA[Downloads]]></category>
		<category><![CDATA[Resources]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[freebie]]></category>
		<category><![CDATA[model]]></category>
		<category><![CDATA[resource]]></category>

		<guid isPermaLink="false">http://creative-le.com/?p=1520</guid>
		<description><![CDATA[Hey everyone, welcome to the first and hopefully not last &#8220;Resource Wednesday&#8220;.  To give everyone a short into, Resource Wednesday is a new schedule segment where my studio will be providing the community with resources whether it be templates, models, practice/exercise materials, icons, or basically anything related to multimedia that can be used by [...]]]></description>
			<content:encoded><![CDATA[<p>Hey everyone, welcome to the first and hopefully not last &#8220;<strong>Resource Wednesday</strong>&#8220;.  To give everyone a short into, Resource Wednesday is a new schedule segment where my studio will be providing the community with resources whether it be templates, models, practice/exercise materials, icons, or basically anything related to multimedia that can be used by anyone for personal use for free. (Unless stated otherwise).</p>
<p>In today&#8217;s pack, we have a <strong>3D Horse Model made in 3D Studio Max</strong> created by a fellow worker, <a href="http://aaronforney.com">Aaron Forney</a>.</p>
<p><span id="more-1520"></span></p>
<p>There&#8217;s not much to say about this object, because simply the download consists of an <strong>OBJ format and a MTL format</strong> for the material to allow texturing.  So for any <strong>3D Modeling enthusiasts or hobbyists</strong> that wants to practice texturing, or learn from this OBJ file are free to download and have fun with today&#8217;s resource.  In addition, any designers that need to use a horse for a stock photo, or to create something can also find the <strong>PNG file</strong> to be useful.</p>
<h2>Download Contents</h2>
<p><strong>Zip file includes</strong> &#8211; .OBJ, .MTL, .PNG, Read Me File<br />
<strong>Download Link</strong> &#8211; <a href="http://creative-le.com/download/Creative-LeStudio_3DHorseModel.zip">Download Here</a></p>
<p>If you have any questions, feedback, or suggestions for future Resource Wednesdays&#8217;, feel free to comment below.</p>
]]></content:encoded>
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